package org.crapola.model.units;

/**
 * A battle unit.  Units can move and have attributes.
 */
public abstract class Unit {
	private Attributes maximum;
	private Attributes current;
	public Unit(Attributes maximum) {
		this.maximum = maximum;
		this.current = maximum;
	}
	public Attributes maximum() {
		return maximum;
	}
	public void maximum(Attributes maximum) {
		this.maximum = maximum;
	}
	public Attributes current() {
		return current;
	}
	public void current(Attributes current) {
		this.current = current;
	}
}
